Economy
Wood, stone, food, metal. Build supply lines, protect your workers, out-produce your rivals before the first clash.
Forge a kingdom from the first stone. Harvest, research, ally, and conquer across millennia of persistent multiplayer war.
Wood, stone, food, metal. Build supply lines, protect your workers, out-produce your rivals before the first clash.
Advance through epochs — from stone tools to siege engines. Every unlock reshapes the battlefield.
Forge treaties, trade empire-shaping resources, or betray an ally at the moment of truth. Alliances are durable state, not chat buttons.
Fog-of-war scouting, combined arms, city sieges. A server-authoritative deterministic simulation keeps every match fair and replayable.